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 Guild Tactics

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Dankness
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Posts: 366
Join date: 2008-07-02
Age: 23
Location: Midwest

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Career: Black Orc

PostSubject: Guild Tactics   Fri Jul 18, 2008 7:17 pm

Increases dodge chance by 2%
Increases parry chance by 2%
Increases corporeal resist 15%
Increases elemental resist 15%
Increases ballistic skill 5%
Increases str 5%
Increases critical hit bonus damage dealt by 36%
Increases Toughness by 5%
Increases Influence gain by 72%
Increases renown by 71%
Increases int by 5%
Increases initiative by 5%
Increases weaponskill by 5%
Increases experience gain by 58%
Increases Action Points regain rate by 10%
Increases Willpower by 5%
Increases critical chance with ranged attack by 42%
Increases critical chance with magic by 42%
Increases critical heal chance by 42%
Increases critical chance with melee by 42%
Increases disrupt chance by 2%
Increases spirit resistance by 2%
Increases armor by 5%
Deals 3 damage back to the attacker when you're struck by a melee attack

Also, there're 3 different types of tactics:
Defensive, Stats Buff, Offensive.

Example of sample tactic:
Enhanced Fame l - (defensive level 10) Increases Influence gain by 72%

Also, 3 levels of guild banners:
Recruit's Battle Standart * guild rank 6
Warrior's Battle Standart *guild rank 18
Campaigenr's War Standart *guild rank 30

And, at last, 2 screenshots with guild UI:
http://savepic.ru/200771.htm
http://savepic.ru/202819.htm

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Fearnone
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Posts: 286
Join date: 2008-05-28
Age: 19
Location: Knoxville, Tennessee

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Career: Chosen

PostSubject: Re: Guild Tactics   Fri Jul 18, 2008 9:51 pm

Here's my guild tactics: I'm gonna run at them head-on, and everyone else is gonna keep dps on the baddies and heals on me. There, now we can't possibly lose!

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"YOU ARE NOT PREPARED!" -Illidan Stormrage
There's no kill like overkill.
Praise be to the LORD my Rock, who trains my hands for war, my fingers for battle. He is my loving God and my fortress, my stronghold and my deliverer, my shield, in whom I take refuge... -Psalm 144:1-2
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Oafmwl
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Age: 19
Location: S-wood, IL

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PostSubject: Re: Guild Tactics   Fri Jul 18, 2008 10:25 pm

Fearnone wrote:
Here's my guild tactics: I'm gonna run at them head-on, and everyone else is gonna keep dps on the baddies and heals on me. There, now we can't possibly lose!


And your our leader...
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Sixtus
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Location: Tennessee

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PostSubject: Re: Guild Tactics   Sun Jul 20, 2008 12:56 pm

I think we should use the + renown/exp buffs till 40 then focus on crit chance. Other opinions?
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Dankness
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PostSubject: Re: Guild Tactics   Sun Jul 20, 2008 1:25 pm

It all depends if we can reset the points.

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Lazuris
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Career: Disciple of Khaine

PostSubject: Re: Guild Tactics   Sun Jul 20, 2008 1:25 pm

Yum, crit chance... but yeah, I would agree with you about the renown/exp thing, it would help a lot while leveling.
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Starky
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Join date: 2008-07-22
Age: 23
Location: Ohio, USA

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Career: Squig Herder

PostSubject: Re: Guild Tactics   Tue Jul 22, 2008 9:57 pm

We should avoid the individual stat boosts the 10% action points regen rate is one that is probably overlooked but thats a very nice one. Firing off our abilities faster and I know you all have been in a situation where if you could get off that just one more heal you can win a fight but you die right before you get enough points to use it.

Besides that the big ones I see are

Increases critical hit bonus damage dealt by 36%
Increases critical chance with ranged attack by 42%
Increases critical chance with magic by 42%
Increases critical heal chance by 42%
Increases critical chance with melee by 42%

But since these would be ideally be loaded onto our banner we can change the setup based on what kind of group we're running. If we only have one healer instead of a healer and a backup then we could load the heal chance. The question is does that 42% crit chance with magic affect heals, probably not but if it does then that ones pretty much required.

But beyond that probably best way would be to load up heal chance and melee chance then depending on our count of magic users and what mastery our DPS characters are either load up ranged chance or magic chance. And if we find ourselves in a group thats almost completely melee then we can load up the critical hit bonus damage. I'm not exactly how useful the 10% action bonus is we'll have to test that one out it may be almost required once we're actually playing.

When the guild is newer

Increases Influence gain by 72%
Increases renown by 71%
Increases experience gain by 58%
Increases Action Points regain rate by 10%

Depending on how important influence is that can probably be left off and then we have 3 main tactics that can be our starting setup. I dont really know anything about influence though at this point.
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Starky
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Age: 23
Location: Ohio, USA

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Career: Squig Herder

PostSubject: Re: Guild Tactics   Wed Jul 23, 2008 7:21 pm

Okay I looked back over things, I'd say Influence is probably better than the Action Points regen for levelling purposes as you get influence you can get nice rewards from the influence NPC in each tier resulting in "powerful weapons and armor rewards" and the nature of these rewards is to always be useful to the class you are instead of having quests that have nothing useful for you. This means you dont have to do as many public quests to get that top tier reward which is nice. I'll probably wind up farming PQ's for drops anyway, so I'm now reccomending for when the guild is new:

Increases Influence gain by 72%
Increases renown by 71%
Increases experience gain by 58%

Also if Darso can tell us what the fee is for a new guild creation that'd be awesome lol
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Fearnone
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Age: 19
Location: Knoxville, Tennessee

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Career: Chosen

PostSubject: Re: Guild Tactics   Wed Jul 23, 2008 9:20 pm

Your hear that Darso? We're waiting...

_________________
"YOU ARE NOT PREPARED!" -Illidan Stormrage
There's no kill like overkill.
Praise be to the LORD my Rock, who trains my hands for war, my fingers for battle. He is my loving God and my fortress, my stronghold and my deliverer, my shield, in whom I take refuge... -Psalm 144:1-2
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Darso
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Age: 18
Location: Knoxville, TN

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Career: Disciple of Khaine

PostSubject: Re: Guild Tactics   Wed Jul 23, 2008 11:23 pm

i started dl at 3, its now 11:30 and its only t 82% so very depressing ><

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Starky
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Join date: 2008-07-22
Age: 23
Location: Ohio, USA

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Career: Squig Herder

PostSubject: Re: Guild Tactics   Thu Jul 24, 2008 12:12 am

Holy crap what kinda crappy internet do you have?
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Oafmwl
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PostSubject: Re: Guild Tactics   Thu Jul 24, 2008 12:56 am

might be from where he's downloading. If he got into the beta then I'm sure others did and are all trying to do what he is doing.
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Starky
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PostSubject: Re: Guild Tactics   Thu Jul 24, 2008 1:45 am

yeah and he's failing magnificently lol, no seriously please dont tell me their downloader is going to be as bad as WoW's
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Dankness
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Age: 23
Location: Midwest

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Career: Black Orc

PostSubject: Re: Guild Tactics   Thu Jul 24, 2008 1:32 pm

Well, consider all of the content that he was downloading. On top of that, all of the other people who won in the comic contest downloading the same time he is.

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Oafmwl
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Location: S-wood, IL

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Career: Zealot

PostSubject: Re: Guild Tactics   Tue Aug 19, 2008 10:54 pm

This is a link from the main website of warhammer. It just gives a over view of how the tactics work. I joined a guild in the closed beta to see how the guild system works.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=189

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